7/26/2023 0 Comments Bsnes emulator running slow![]() The wild card for each version can be found in the emulators.cfg file and references the arguments necessary to start that particular emulator. The SNES emulator.cfg file lists three different emulators you can use, snes9x2002, snes9x2005, and snes9x2010. SNES9x is a good alternative (make sure you get the newest version). Open emulators.cfg and change the value in quotes after "default = " to the wildcard ID'd in the file for the emulator. The bSNES core is quite resource intensive and might not run well on old machines. Thank you so much!įor anyone else trying to figure out how to switch the default emulator in Retropie 4.3, you can go to the emulators.cfg file in the config directory for the emulator you're planning to use. Audio emulation isn't as well-done, but the gameplay was my main concern. The slowdowns seem to happen when a lot is happening on Just made the change and it's a night and day difference in terms of performance. Temp_limit=80 #Will throttle to default clock speed if hit.Īny ideas? I've re-downloaded Super Mario World and Zelda: ALttP roms to ensure they're the 60Hz NTSC/USA roms. I've tried manipulating the resolution down to 800圆00, toggled windowed on/off, and I've tried overclocking by adding this to the boot config file: ![]() SNES specific retroarch.cfg looks like (excluding input/other unrelated values): video_driver = "gl" How to replicate the problem: Play any SNES gameįrom main retroarch.cfg file, only non-commented out lines are (all else is default): USB Devices connected: 2 USB SNES controllers, 1 USB fan ![]() Pi Model or other hardware: Rpi2, model B Issue looks to be tied to the SNES emulator in particular. I can run every other emulator (including PSX) with no slowdowns or issues at all. Super Mario World, Zelda: ALttP, TMNT: Turtles in Time, all have noticeable and unplayable slowdowns. The switch palace slow downs you mentionned does occur on a real NTSC-US Snes.I've been through the forums and tried fixing this issue with numerous config changes, but nothing impacts performance. Most likely resulting in some games running faster than a standard NTSC unit. Your results probably are caused by the fact you're using one of those weird-ass PAL-M things. ![]() It's possible Zsnes doesn't run the games at the exact same speed as the original Snes did because the timing is not perfect.Ĭould you perform the same test with previous versions of Zsnes? (Preferably much older ones) see if you get the same result, or if the difference becomes more or less significant.Īlso, you might want to try with bsnes, just to see the results.Įdit: never mind. Afaik your cpu is more than enough to run Zsnes fullspeed.Įdit, never mind what I said in my original reply (small text). My console is a SNES 2, the newer, smaller one. PS: I'm using Zsnes 1.51, my CPU is a 3 GHZ P4 prescott, Geforce 7600GS video card. Where is the problem? There's something wrong with my CPU or it's a emulator bug? Here in brazil we use PAL-M (higher frame rate than the european PAL), this may be the cause of the games running faster in my snes? The gameplay speed also looks a bit faster than in the emulator. I tried the same situation in my real snes and it have not slowed down. In super mario world, after I beat the "yellow switch palace" the yellow ! blocks spread everywhere, the emulator always slow down (but the FPS still at 60). I also noticed it slow down more often than my snes. A few minutes later the Snes as 5 seconds ahead of the emulator. I started a match in both systems at the same time. I tried international superstar soccer deluxe. I think the emulator isn't as fast as my snes, and decided to make some trials. Cacha wrote:Sorry for my poor english, it's because I'm brazilian.
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